Donkey Kong (NES Port) Hacking Notes: By Supergamerguy 1. Palettes 2. In-Game Text You can find information about how to edit the Title Screen in CryinOnion's in-depth explanation here: http://www.romhacking.net/documents/823/ Palettes: 2C 38 12 - Title Screen Letters 02 36 16 - Jumpman 30 36 06 - Donkey Kong (two identical palettes for 1st level and 2nd/3rd level) 27 02 17 - Barrels (stacked) 30 27 24 - Pauline and Heart 16 30 37 - Fire Ball and Fire (coming out of barrel) and Fire Guys (third Level) 06 27 02 - Hammer and Moving Barrels 06 30 12 - Hammer (third level) 30 2C 24 - (Second Level) Items (For Extra Points) and ladders at the top of the first stage 30 12 24 - (Third Level) Items (For Extra Points) 12 37 15 - Springs (second level) and Moving Platforms on Pulleys (second level) 30 27 16 - Pulleys (second level) 2C 16 13 - Blue Fire Guy (third level, angry?) 15 2C 12 - (First Level) Steel Beam Platforms and Ladders and Oil Barrel 15 2C 06 - (Second Level) Steel Beam Platforms and Ladders and Oil Barrel 2C 27 02 - (Third Level) Platforms and Ladders and Removable Supports ---------------------------------------------------------------- In-Game Text: 00 - 0 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5 06 - 6 07 - 7 08 - 8 09 - 9 0A - A 0B - B 0C - C 0D - D 0E - E 0F - F 10 - G 11 - H 12 - I 13 - J 14 - K 15 - L 16 - M 17 - N 18 - O 19 - P 1A - Q 1B - R 1C - S 1D - T 1E - U 1F - V 20 - W 21 - X 22 - Y 23 - Z 24 - space 64 - . 65 - ., D3 - © Title Screen Text: 1 Player Game A 1 Player Game B 2 Player Game A 2 Player Game B ©1981 Nintendo Co(.,)LTD. Made In Japan NOTE: The ".," character is ONE character only, not "." and "," used separately, they share the same hex code value.